Sunday 22 February 2009

I gots a 2 toes and 2 arms!

Success: I've finally been able to create the foot. Man these damn vertcies were killing me, so I had to create and delete some in its place in order for this to work smoothly. I'm pretty happy with the results so far but there's still a lot more to do to this model. In my prvious post it looked like I had to small triangular feet, actually that's exactly what I had so the good book said to extrude them to the soles of the feet, so I did.
Success: The next thing to do was create a verticy to create the toes. However since I was only creating one toe it made things simpler for me. Although on my first attempt I did it, but then the verticies began to mess me up and the points had a helping hand in the department of trying to make my mesh look bruck up. For instance when you look at the foot from one angle part of the mesh looks like it's caving in on itself and from another angle it looks like it's poking outwards. So in the end it took me about three attempts to get it. Thirds a charm right. However I still feels though some points need to be rounded off a bit to make the leg look more natural, rather than PS1 graphics like.

Success: Well after the toe was extruded from the verticy I created. It became a simple I mean troublesome errand of making the foot more defined. Jeeze even from this angle the foot don't look right, even though I looked at it in the front, side top and 3/4 views. Anyways I alos refined the sole of the foot as best as I could, if you look near the side of the heel you can see where it's rounded off a bit. In conclusion the foot was a pain, just like everything else, but I was able to pull myself through. However as I said earlier I may need to go back in and make some final adjustments. Man the topology really gives me a headache sometimes. Next!


Success: Still to early to call it a success but yeah this is the start of the arm. Back when I was modelling the torso I though I had it modelled good enough for the arm to be modelled. But as I had forseen another proble arose. The topology need a little cleaning up and I had to make a shape that could be extruded to make the arm. The shape was basically a square, didn't take too much effort to make but when it came to extrude it was Nightmare on Elmstreet. The arm was extruding upwards and at the edge of the shape it was expanding, but luckily I've had this kind of experience before so I went in, repositioned and scaled it to the way I desired.




The arm was a bit wonky, some of the points were not level with eachother and so more adjustments was needed in order to shape things nicely. After that I had to shape the arm according to my reference. Not too hard, just a simple matter of using the edge ring tool to mold it into shape. I wanted to make sure that the arm was lager than where the elbow connected and further up the arm, I wanted it the same. Some rounding off was need so I moved the verticy points (the ones that formed the corner of the shape) downwards and some moved inwards. But then I realised something....



The verticy at the top of the arm was not completely connected to the shoulder so had to fix that at the top and bottom of the arm, it was leaving a weird shape that hard to explain, it looked as though there was no bone, a joint or indication of muscle there. But anyways thats fixed so for now some refinement needs doing and then...the....HAND! "Gulp" stay tuned...





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