Time is running out so I think this may be a pretty solid method so it's worth trying, ain't got nothing to lose, well maybe I do but not something serious. Anyway stay tuned for my next post, because the next model will be Bak Bak Van Bak.
Friday 27 February 2009
Nah Model near completion
Time is running out so I think this may be a pretty solid method so it's worth trying, ain't got nothing to lose, well maybe I do but not something serious. Anyway stay tuned for my next post, because the next model will be Bak Bak Van Bak.
Wednesday 25 February 2009
Nurbs Patch Modelling....Socking? Part 2
Wait, wait...it's working. Well here you know what I'm talking about, but interestingly enough it seems that the joining process will only work if you do it in a particular order, or maybe it's just me, but it seems that whenever I choose a surface to attach it would go nuts on its self. Oh well nearly done.
COMPLETE: Now to get this you do a whole selection on the whole model and you use the Global stiching tool. Ideally this is supposed to close the remaining gaps however, it didn't but you can sort it out by clicking on any surface that you stiched, and in the inputs section you fiddle around with the max separation value, in small increments until the gaps go. In this case the value was 0.1 so I put it up to 0.5. Well I hope this will be useful, it should be because there's a section where it says detach the hips surfaces, this is what is done to make the skirt but it then goes on to say component mode....? Anyways it seems that the book shows how to model using polygons and in NURBS, this is you need lots of visualisation experience in order for it to look perfect. Well I'm sure this isn't the only way to model a skirt but at least I've found a tutorial that may help my problem solving. Stay Tuned.
Nurbs Patch Modelling....Socking? Part 1
The reason why I'm learning this is because in my Maya 7 book it models 2 characters one of them being female. After looking through some of the section on the female it came to a bit where it said detcah the hips surface at the second isoparm. This section is in regards to creating the skirt, so I'm gonna learn the basics about isoparms in order to create a skirt for my character. Now what I'm gonna do with the cylinder and the sphere is turn it into a one joined object that looks like a simplified version of an arm and shoulder. I'll post some images of my progress as I go along. This is the first part, so stay tuned for the second.
Tuesday 24 February 2009
The Gods, The Funnies and the Inspirations
Sean Galloway... me, Lewis, Josh dunno about sam though are all envious of his simplistic style and his ultra light use of lines to help for his characters. We all wish we could draw like him.
Here's the web address...http://www.herrerabox.com/blog/
Since I didn't do any research, from the industry. I decided it was time to go ahead and do it. Now this vid was not what I had in mind to post. You see the vid is about the making of God Of War 2 but I wanted God Of War, but this is good enough I suppose. It bascically shows how they took Greek mythology the mentality of the main character Kratos and mold it into a sick videogame. If you haven't played this game or the one before it GO BUY IT NOW! I'm serious.
Ahhh....this show has held a special place in my heart. Whose Line is it Anyway I know I did this before but I wanted to do another to refresh y'all memories. This is the inspiration I used to get the idea for a spoof informercial. Just watch it, it's good...it's got high views on Youtube so it must be good.
Head & Mask Attempt
It looks pretty basic right now, so I dunno if it's right to be calling it a success or not. No problems were encountered here, so here's the method I used.
Hand Refinement
Sunday 22 February 2009
The hand Is here Baby!
Success: I'm really happy with this right now. This is the result of it looking smooth....I know I'm not out of the woods yet, far from it. But I'm happy to know I succeeded without too much hassle unlike last time. Well next ting is some refining and I'm gonna try and create the skirt...that should be interesting, also if everything goes according to the plan I'll have the basic head too. So, stay tuned...gonna rest now.
I gots a 2 toes and 2 arms!
The arm was a bit wonky, some of the points were not level with eachother and so more adjustments was needed in order to shape things nicely. After that I had to shape the arm according to my reference. Not too hard, just a simple matter of using the edge ring tool to mold it into shape. I wanted to make sure that the arm was lager than where the elbow connected and further up the arm, I wanted it the same. Some rounding off was need so I moved the verticy points (the ones that formed the corner of the shape) downwards and some moved inwards. But then I realised something....
Friday 20 February 2009
I got legs!
However I'm getting a little worried, everyone seems to be moving so fast with thier modes, like Josh and Lewis in particular. Then I realised why I go into much more effort into refining everything I can, so it's only natural, I realised this after seeing how different my model is from thiers. Anyway moving on...
Success: YES! IT HAS LEGS! Yup this is what my model looks like so far. Kinda looks like...well I'm pretty happy with it so far, looks like my skill level. Though I suppose I could strengthen the belly a bit more, like make it rounder in the front of the belly. If you look in the pic above there is an indication of a belly button. Although I still feel as though I'm taking too much time, feel like I should be further. The quality the model that people do in an hour is...mind boggling. Anyway less moaning and more working. Next is...
Wednesday 18 February 2009
Refining neck & sexy pecs
Monday 16 February 2009
Maya torso making of Nah Nah van Nah
FAIL: I tried to persevere trying to closely follow the example shown in the book, but I think my problem was I was constantly moving from front, to top to side....I was basically everywhere. So I closed and went back to stage 1.
Success: After thinking I decided to concentrate on one view point first trying to follow the example, then I'd move to the front. This is the side view, kinda looks like a kidney bean shape. At the front things started looking more promising, I'm moving points trying to catche that similarity of shape in the book. What I mean is that in the front view, the book shows shadows in the model that indicates that the v-points are not in single file but some are angled differently to one another. Still got a little ways, but it's getting there. Still have this issue in getting lost in the v-points.