I'm very happy about the belly, as you can see I didn't bother with the drawings of Bak since I already have them on paper. The thing I wish I could get though is the belly button to stick out like a dangling....erm...thing, but as Josh said "harder than it looks". But anyways how I achieved this is just first selecting the approprate vertices and scaling and squishing them, the going into the 4 views and moving them with the move tool. I also think I had to delete some vertices along the way, but I don't think it was this section.
The back of Bak...lol. This I'm also proud of it wasn't here that I had to do some deletioons but it was the top half of the torso. again the same principle was done to achive this. Not much to say on this part.
The skirt, yup not too difficult for me too hande just a matter of scaling the vertices. I must say I'm very happy with my progress. Today is the 1st of March and there's not long to go before we do the submission. I just hop the the shading and texturing go well and get this done before Fri Resident Evil 5 is coming and I don't wanna miss that. But I'm begining to rum out of energy here, with the modelling that is. But I got no choice but to push forward, with my trusty Maya 7 book I shall overcome this and have redemption. I just need to refine some more and then start on the head...eep! Stay tuned.
Looking good man!
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