This is for those who hasn't seen my 2 final video work.
Friday, 20 March 2009
Tuesday, 17 March 2009
FINISHED BABY YEAH!!!
Well all both my submissions has been delivered I'm quite happy with the movie even though there's always room for improvement. I'd like to thank my homies (I think that's how you spell it) who helped me in the process, Alec, Dan, magic D. bothom, Lewis, Jared, Mu Li and Simon. Now all that's out of the way, I'm gonna see how lucrative and exciting I can make this holiday, but right now I'm off to play Resident evil 5, Peace!
Wednesday, 11 March 2009
Nah Living In Colour


I added an occlusion on these pics to try and bring out it's full visual potential. Not much to say on this moddle now. But I've had a somewhat good experience on modelling and texturing, I just need to practice more on these elements in order to get better. However I am seriously not a maya person. But going back to the moddle I have to say that Lewis and Josh's moddles looks scik compared to mine, I'm almost starting to wish that had clothes or that I wish I did Kieth, but because I wasn't confident in my abilities of modelling I chickened out. However the next time or more likely in my own time I'll learn to modell clothes. Well that's about it I've fought the climatic battle of my sanity vs maya and surprisingly I'm still sane, which is good. Next I have to go and make a little movie to sum up my work, so stay tuned!
Tuesday, 10 March 2009
Monday, 9 March 2009
Living In Colour!





Well today turned to be pretty good. I ran into a few problems earlier on as I came in this morning but I managed to get around it. The problems were consisting of the typology of the shell. When it came to flattening out the image it kepf messing up, but also I could tell that when it did flatten, the head was modelled all that symmetrically...at least I don't think so. Another thing that I noticed was the fact that there were two pieces of my head typology as I selected and viewed it in the Texture editor. After looking at the UV points I realised that one part represented the back of the head the otherwas the front and side of it. So when it came to sewing the uvs together it messed up. After trying again and again I started paying attention to the highlighted texture borders, which are think lines in the typology. My theory is this, instead of haiving one solid line from the back of the head and to the front, I had two others on either side of the head. I could see the shape that the thick lines created when I unfolded the back of the texture. So to remedy this I deleted those lines on either side, but to no avail. So I followed the book as closely as possibled and Idecide to cut the middle line from back to front. There was nothing I could do about the back of the head since I simply had no clue on how to fix it, beside the hair would be covering the back anyways. Lastly to test it I added a checker texture to the moddle to see how it would look, the squres looked a lot better than before.
Next came the colouring, which wasn't bad to tell the truth this was when things were starting to get better slightly. There were two methods of colouring, one was taking the UV into Photoshop and colour it but I think due to the crappiness of the PC, it gave me a message saying "invalid name". So another way was saving it as a "TIFF" and opening paint to get it in, but even then I could only save in certain places. I decided to stick to the model as close as possible, obviously but the skin looked kinda dull and I didn't want that for the hair, so my friend Lewis suggested adding a blin texture to it aswell as the eyes. It worked wonders. The couloring of the body wasn't difficult but the skirt was something I wanted to make stand out. I wanted it to have a certain texture to it so I made texture in photoshop and tried to upload it in maya....surprise, surprise it didn't work, but thank God for Alex and Dand Edgely for helping me fix that. They also suggested a bump map on the texture to hepl it stand out. In the render view the skirt looked a bit flat still so I added some creases and folds in it to make it more 3D-ish, and the result is what I've posted.
I'm thinking of adding an occlusion on this just to try and make it look like eye candy as much as possible. I just hope that tomorrow will be as successful as it was today, so stay tuned.
Sunday, 8 March 2009
Checker Texture?





Neck baby yeah!


Next is the texturing which is a completely new area for me, I dunno if I'm gonna be able to get it looking right or if I'm able to follow and undrestand the directions properly, only time will tell and I don't have enough of that left. As far as looks go I might go for your typical The Incredibles look or maybe the toon shader, this is gonna be a painful matter of trial and error...so stay tuned.
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